Three.js Course Online

SKU: 3260
10 Lesson
|
30 Hours
igmGuru's Three.js Course teaches you to build interactive 3D experiences for the web using JavaScript, WebGL, and WebGPU. From rendering geometries and materials to animating scenes and importing production-ready 3D models, you'll build the practical skills employers now expect from modern front-end and creative developers, backed by hands-on labs and a mentor-reviewed capstone project.

Three.js Course Overview

This Three.js training course is built for developers who want to move beyond flat interfaces into immersive, three-dimensional web experiences. You'll work with the current Three.js r180+ architecture, including the WebGPURenderer and Three Shading Language (TSL), while mastering core concepts such as scenes, cameras, lighting, and animation. Guided labs and a capstone project ensure you leave with a deployable 3D portfolio piece, not just theory.

Prerequisites

There are no strict entry barriers, but the following background will help you get the most out of the program:

  • Basic understanding of HTML, CSS, and JavaScript (ES6+)
  • Familiarity with browser developer tools
  • Basic knowledge of vectors and matrices is helpful, though not mandatory
  • A code editor (VS Code recommended) and a modern browser that supports WebGPU (Chrome, Edge, Firefox, or Safari 26+)
  • A laptop or desktop with a dedicated or integrated GPU for smoother rendering during labs

Course Objectives

  • Understand the Three.js scene graph, cameras, and rendering pipeline
  • Build and texture 3D geometries, from primitives to imported models
  • Implement lighting, shadows, and physically based (PBR) materials
  • Animate objects and camera movement using the built-in animation system
  • Work hands-on with the WebGPURenderer and Three Shading Language (TSL)
  • Optimize scenes for performance across desktop and mobile browsers
  • Integrate Three.js with React using React Three Fiber
  • Deploy production-ready 3D web applications and portfolio projects

What You Will Learn

Learn Three.js from the ground up, from core rendering fundamentals to advanced, GPU-accelerated workflows:

  • Setting up a Three.js development environment with Vite and npm
  • Scene graph fundamentals: meshes, geometries, and materials
  • Camera types and controls (Orbit, Fly, First-Person)
  • Lighting models, shadows, and HDRI environment maps
  • Loading and optimizing GLTF/GLB models with Draco and Meshopt compression
  • Particle systems and compute shaders for large-scale visual effects
  • Post-processing effects: bloom, depth of field, and outline passes
  • Building WebXR experiences for AR and VR
  • Integrating physics engines such as Rapier and Cannon-es
  • Deploying and hosting 3D web applications

Who Should Enroll in This Course?

This Three.js training is designed for professionals and students who want to add real-time 3D skills to their web development toolkit:

  • Front-end developers looking to specialize in interactive or 3D web experiences
  • UI/UX designers who want to prototype immersive interfaces
  • Game and creative technologists exploring browser-based 3D
  • Data visualization engineers building 3D dashboards
  • Computer science students preparing for AR/VR and graphics careers
  • Freelancers and agencies expanding into WebGL/WebGPU project work

Skills You Will Gain

  • Completing this Three.js online training builds capability across three connected skill areas:
  • Scene graph architecture, geometry and material creation, mesh construction, and camera and lighting setup.
  • WebGL and WebGPU rendering pipelines, TSL shader authoring, instancing and batching, and performance profiling.

Tools Covered

  • Three.js (r180+) with WebGPURenderer and TSL
  • Visual Studio Code
  • Vite build tooling
  • Blender for 3D modeling and export
  • GLTF/GLB pipeline with Draco compression
  • React Three Fiber (@react-three/fiber) and drei
  • Rapier and Cannon-es physics engines
  • Chrome DevTools and the Three.js Performance API
  • Git and GitHub for version control

Career Outcomes

Three.js skills are increasingly listed alongside React and TypeScript in front-end job postings across product, gaming, and visualization teams. Graduates of this program are prepared for roles such as:

  • 3D/WebGL Developer
  • Front-End Developer – Interactive/3D
  • WebXR / AR-VR Developer
  • Creative Technologist
  • Data Visualization Engineer
  • Product Designer – Interactive Media
  • Web-Based Game Developer

Average Salary Three.js Developer

Job Role Experience Level India USA
Front-End Developer Entry Level (0-2 years) ₹3-7 LPA $55K-$80K/year
JavaScript Developer Entry to Mid-Level (1-3 years) ₹4-9 LPA $65K-$95K/year
3D Web Developer / WebGL Developer Mid-Level (2-5 years) ₹6-12 LPA $75K-$110K/year
Creative Front-End Developer Mid-Level (3-6 years) ₹8-15 LPA $85K-$125K/year
Senior 3D Web Developer Senior (6-10 years) ₹12-25+ LPA $110K-$150K+/year
Senior Front-End / Full-Stack Developer Senior/Lead (8+ years) ₹15-30+ LPA $120K-$170K+/year

Why Choose igmGuru?

igmGuru's Three.js online certification program is built around practical, project-based learning and real mentor support:

  • Live instructor-led sessions with recorded backups
  • Curriculum aligned with Three.js r180+, WebGPU, and TSL
  • Hands-on labs and a capstone 3D portfolio project
  • Flexible weekday and weekend batches
  • Lifetime access to course materials
  • Dedicated doubt-resolution support
  • Course completion certificate
  • Resume and interview preparation assistance

Key Features

Three.js Course Modules

1. Installing Three.js
2. Setting up project (npm, modules)
3. Scene, Camera & Renderer basics
1. Scene graph and object hierarchy
2. Coordinate systems & transformations
3. Geometry basics (Box, Sphere, Plane, Torus)
1. Material types (Basic, Standard, Phong, etc.)
2. Applying textures & maps
3. UV mapping basics
1. Light types (Ambient, Directional, Point, Spot)
2. Shadows & reflections
3. Light intensity and color
1. Mesh creation (geometry + material)
2. OrbitControls & user camera controls
3. Raycasting (object selection)
1. Animation loop & render updates
2. Tweening & GSAP integration (optional)
3. Keyframe/complex animations
1. GLTF/OBJ/FBX model loaders
2. Positioning, scaling, and optimizing models
1. Adding bloom, depth of field, etc.
2. Using EffectComposer
3. Visual enhancement techniques
1. Reducing draw calls
2. Level of detail (LOD)
3. Performance tuning for web
1. Custom shaders (GLSL)
2. Physics integration (Rapier, Ammo.js)
3. WebXR / VR & AR fundamentals
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Three.js Training Fees

Online Class Room Program

US $ 799.00
100% Money Back Guarantee
  • Duration : 30 Hrs
  • Plus Self Paced

Classes Starting From

  • Fast Track Batch 22 Aug 2026
  • Weekday Batch 24 Aug 2026
  • Weekend Batch 22 Aug 2026

Corporate Training

Corporate Training
  • Customized Training Delivery Model
  • Flexible Training Schedule Options
  • Industry Experienced Trainers
  • 24x7 Support

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Three.js Certification

On completing all modules, labs, and the capstone project, you will receive the igmGuru Three.js certification, validating your ability to design, build, optimize, and deploy real-time 3D web applications. The certificate reflects current industry practice, including WebGPU rendering and TSL-based shader development, and can be shared directly on LinkedIn and in professional portfolios.

Three.js Certification

FAQ's

Three.js is a JavaScript library used to create real-time 3D graphics, visualizations, and interactive experiences that run directly in a web browser.

No. A working knowledge of JavaScript is enough to start; all 3D-specific concepts are taught from scratch.

Yes. The curriculum is updated for Three.js r180+, covering the WebGPURenderer and Three Shading Language (TSL).

Yes. Every module includes a hands-on lab, and the program ends with a capstone project you can add to your portfolio.

Both. You'll learn WebGLRenderer fundamentals first, then move on to the WebGPURenderer and TSL for modern GPU-accelerated workflows.

The program runs 40 hours of structured training, which most learners complete in 6–8 weeks alongside a full-time schedule.

Yes. A dedicated module covers using Three.js inside React applications with React Three Fiber and drei.

Yes. You will receive an igmGuru course completion certificate after finishing all modules and the capstone project.

Graduates move into roles such as 3D/WebGL developer, front-end developer (interactive), WebXR developer, and creative technologist.

Yes. Learners get access to live sessions and dedicated support for resolving technical doubts throughout the course.

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